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The goal of this book is to help students learn to program in the most popular language in the world: Java. It starts from an introduction to Java and then explains how to write programs that have Graphic User Interface by writing the Tic-Tac-Toe and Ping-Pong games.
The "Java for Kids" book can be used in multiple ways:
- Teenagers can use it to teach themselves
- Parents can use this book for teaching their kids Java
- School teachers can use it as a text book in introductory classes on programming
- University professors can use it as a supplement to their "Computer Science 101" classes.
The reader also learns how to handle run-time errors (known as exceptions), and how to work with files and serialization.
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